My design process consists of UX Methods routinely used in a field with some methods that work specifically with my skillset. Having a deep understanding of user-centered design and the added awareness of the technology stack I bridge my designs for designers and developers alike.
I take a great deal of time understanding what business goals are and how I can cater to my users. Oftentimes I have users to interview and assess surveys. Once I have enough information on my users and a better grasp of business goals, I’ll create user personas to keep my users needs in the forefront of my design. The better I know my users the more empathetic my designs get.
This is an example User Persona I’ve done for an Artist Hub design.
Once the research data is collected I mold my sketches into what the user journey will ultimately look like, iterating every challenge and business goal to achieve. A small interaction as clicking a Call To Action or signing up for a mailing list would mean significant amount of progress to the business goal. As I come up with Wireframes, I sketch them up during a session and make higher quality versions of it on applications such as Sketch or Adobe Xd. My designs often reflect what our research gives me, appealing to the right kind of demographic is crucial to UX Design.
This is a rough wireframe example for a concept app called Artours.
Prototyping is creating an early draft of the product. I make clickable prototypes it Adobe Xd preferably and sketch for others to demonstrate the products to stakeholders. I work closely with developers and give them the Functional Specification so everything is made to precision.
This is also the ideal time to comb out the inconsistencies of my designs and improve on original ideas.
QA (Quality Assurance) is such a dreaded term but it will also make or break the product. A product must pass QA before it can test the open free market, once there the real fun begins. This is where I interview and survey users that whose opinions would benefit the UX. I lead a group of engineers to fully understand the problems at hand and fix whatever the users deem too difficult to accomplish. This part I take seriously and often lead QA myself. There are parts to this I miss the first or maybe up to the 10th time reviewing so an extra set of eyes would be beneficial to me. I won’t release a product I don’t approve of.
Just because a product has been released doesn’t mean that UX work is over. The UX process is ongoing continuing to evolve with the product. It is my job to continue to improve the quality of the products I put out so it keeps meeting business goals and user needs.